DND War

How it works

From card deck to combat table.

DND War connects planning, monster selection, battle state and narration so a fight can start fast and stay legible once the dice get loud.

The source

Your monsters and items come from DND Cards.

DND Cards is the campaign organizer. Build characters, curate enemies and items as cards, plan in kanban. Then drag those cards in here — each one lands on the battlemap as a painted miniature, statted and ready to act. Or skip ahead and pull straight from the SRD.

card → battlemap

A round, resolved

From “roll initiative” to the killing blow.

This is the whole loop. No rulebook flipping, no math at the table, no “wait, what was his AC?”

Drop the monsters

Pull from the SRD or your own card decks. Each creature lands as a painted mini with its full stat block wired in.

Roll initiative

One click builds the turn order. The horn sounds, the round begins, and the table knows whose move it is.

The engine resolves

Attacks, saves, advantage, crits, concentration checks, death at zero. Every roll explained card-to-card — override anywhere.

You narrate

The bookkeeping is gone. AI narration drafts the blow-by-blow if you want it; the table hears your version.

DM workflow

Built for the messy middle of a session.

The product is not just a demo fight. It is meant to survive a real campaign night where you change monsters, skip turns, revive allies, fudge damage and still need the board to make sense.

Bring a roster or start cold

Campaign decks from DND Cards arrive with names, stat blocks, art and context. If you are improvising, search the SRD and drop a creature straight onto the map.

Let the table see the state

Initiative, HP, conditions, concentration, range and turn prompts stay visible. The DM can override rolls and damage without losing the combat log.

Keep story above bookkeeping

The engine resolves the rules, then drafts optional narration. You decide what the players hear and when the fight bends for drama.

Want the fastest proof? Run the browser demo, then sign in when you want saved campaigns, shared rooms and generated art.

Try the demo

Two paths

Pick your path.

Neither path is premium. Either way, you fight here.

Organize first

  • Build characters as cards.
  • Curate monsters and items as cards.
  • Plan the campaign in kanban.
  • Then fight with the deck you built.

Or skip ahead

  • Sign up here. Drop in.
  • Pull straight from the SRD.
  • Pre-rolled first encounter.
  • Sixty seconds to first round.

No prep required

The table is set.

Your first encounter is pre-rolled. The minis are painted. The only thing missing is initiative.